Eye Tracking Features in Kingdom Come: Deliverance
Extended View
Move the in-game camera as you look around.
Interact at Gaze
Easily select objects by looking at them.
Clean UI
Hide UI elements when you don’t need them.
Target at Gaze
Select your target using your gaze.
Make your choices. See the story unfold.
Enhance your experience with 4 exclusive gameplay features that heighten your feel for the environment and make your interactions in the game world more natural.
Clean UI
Extended View - Only Head Tracking
Interaction at Gaze
Target at Gaze
Watch Kingdom Come: Deliverance – A Blacksmith’s Tale
Get ready for an intense adventure. Kingdom Come: Deliverance will be available with eye tracking on release date, February 13.
Our technology makes your favorite games more immersive, now natural eye and head movements become an additional input layer alongside your mouse and keyboard, driving wheel or H.O.T.A.S.
Monitors traditionally occupy just 18° of the 200-220° field of view humans have. Gaming with the Tobii Eye Tracker 5 is like getting a bit of that lost peripheral vision back, it’s like mouse-look without the mouse.
Tobii Eye Tracker 5 is the only device capable of tracking both head and eye movements for game interaction and streaming. A revolutionary new way to interact with your favorite game, freeing your hands for other actions.
Intelligent sensor technology with a custom-built infrared optical sensor, engineered specifically for responsiveness, accuracy, and reliability. Tobii Eye Tracker 5 is extremely precise and capable, even in lower light conditions.
We create technology that enables gamers to experience their favorite immersive games like never before.
We create technology that enables gamers to experience their favorite immersive games like never before.
It is part science and part art to optimize a game for eye tracking and head tracking, as you get to experience and control the game world differently. Every game is unique, built from available game design, art style, mechanics, technology and team, which is why we optimize PC games based on new releases and community requests for back-catalog titles.