What is eye tracking in gaming?
Natural Targeting
You were born to aim this way
In the real world, you can look in one direction while doing something with your hands in another direction.
As a game character, your hands, eyes and legs work together. You look, walk and point in the same direction at any time. And you can interact only with things that are right in front of your game character.
Add an eye tracker and things get different. In a way, it’s like adding a new limb: suddenly, your character can walk, aim in one direction and look in another, all at the same time. Or shoot where you look, without having to move the crosshair with the mouse.
Lock on to your targets
With the eye tracking feature gaze-based target selection, you can lock on to your targets by just looking at them.
Tag your enemies
Tag and track enemies just by using your eyes. Simply look at an enemy to automatically tag them as a target, dramatically boosting combat effectiveness and player awareness.
Aim with your eyes
Have your initial aim based on where you are looking, instead of letting the game assume that your targets are always at the center of your screen.
LOCK ON TO YOUR TARGETS
TAG YOUR ENEMIES
AIM WITH YOUR EYES
Extended View
Get a broader perspective on
gaming
Playing games means narrowing your perspective. And we are not talking about focusing on a mission or a specific game. What we mean is that when you play, you literally have very limited vision. The boundaries are set by the screen. It is like watching reality through the frame of a painting.
Thanks to your eye tracker, your natural head and eye movements can direct the in-game camera. This means that you are no longer locked to only look forward like your player’s character.
Head & Eye Tracking
The Tobii Eye Tracker 5 is the only device that
can track both your head and eyes at the same
time for a more immersive experience.
Stop looking with your hands
By letting your real-life head movements becoming an additional input layer to your gameplay, you can keep your hands on your controllers while looking around your environment the same way you would do IRL.
Six degrees of freedom
The Tobii Eye Tracker 5 uses advanced head tracking technology to translate real-life head movements and provide Six Degrees of Freedom (6DoF) in games.
HEAD & EYE TRACKING
STOP LOOKING WITH YOUR HANDS
SIX DEGREES OF FREEDOM
Immersive Graphics
Look out for a real world experience
With immersive graphics the sounds and graphics are dynamically adapted depending on where you look.
For example, the UI in a game is used to provide information to you; ammo counters, health bars, mini maps etc. However, this information is only really relevant when you want it.
With eye tracking your computer will know when you are not looking at this information and therefore be able to fade it down, giving you a cleaner screen with less disturbances.
See what you want to see
HUD elements such as maps and status bar are only highlighted when you look at them, fading to give you a better full screen game experience when you’re looking away.
Get adjusted to the environment
Going from light to dark, or dark to light, often blinds you for a moment or two. With the feature Dynamic Lighting, brightness levels adjust depending on where you look.
Things just got a bit scarier
With the feature Flashlight Control, the flashlight in your hand gets locked to your gaze, so that it always points toward where you look.
SEE WHAT
YOU WANT TO SEE
GET ADJUSTED TO THE ENVIRONMENT
THINGS JUST GOT A BIT SCARIER
Awareness
Look out for a real world experience
When the computer knows where you look, it can create a totally unique experience in which your gaze triggers things to happen. In a horror game, for example, this means that things can happen at precisely the right moment, and in a puzzle game a vital piece can glimmer when your gaze moves over it.
Character Awareness
Finally, NPC interaction can be a bit more natural than the robot-like behavior we have come to expect from our computer-generated companions.
Don't miss out on the action
The auto-pause feature senses that you look away from the screen and pauses the game. When you look back again, the game continues.
Object Awareness
The object awareness feature makes things that you can interact with reveal themselves by lighting up when you look at them. This is especially useful when the game environment is dark or in flat colors.