Eye Tracking Features in Microsoft Flight Simulator X: Steam Edition
Extended View
Explore freely and keep everything on your radar by directing the camera with your gaze.
See the sky. Take Flight.
Take off on your next adventure and a limitless view of the skies. With Tobii Eye Tracking enabled, you will expand your perspective as you explore the world of aviation.
- Camera Boost
- Extended View - Eye & Head Tracking
Additional information
Genres
Hardware*
Eye Tracker & PCDeveloper
Publisher
Release Date
October 13, 2006Store
Age Ratings
PEGI 3Software*
*Required
Meet the Tobii Eye Tracker 5
The next generation
of eye and head tracking,
engineered for PC gamers.
The next generation of eye and head tracking, engineered for PC Gaming.
VAT included + Free shipping
Our technology makes your favorite games more immersive, now natural eye and head movements become an additional input layer alongside your mouse and keyboard, driving wheel or H.O.T.A.S.
Monitors traditionally occupy just 18° of the 200-220° field of view humans have. Gaming with the Tobii Eye Tracker 5 is like getting a bit of that lost peripheral vision back, it’s like mouse-look without the mouse.
Tobii Eye Tracker 5 is the only device capable of tracking both head and eye movements for game interaction and streaming. A revolutionary new way to interact with your favorite game, freeing your hands for other actions.
Intelligent sensor technology with a custom-built infrared optical sensor, engineered specifically for responsiveness, accuracy, and reliability. Tobii Eye Tracker 5 is extremely precise and capable, even in lower light conditions.
VAT included + Free shipping
Games
We create technology that enables gamers to experience their favorite immersive games like never before.
We create technology that enables gamers to experience their favorite immersive games like never before.
It is part science and part art to optimize a game for eye tracking and head tracking, as you get to experience and control the game world differently. Every game is unique, built from available game design, art style, mechanics, technology and team, which is why we optimize PC games based on new releases and community requests for back-catalog titles.
Content Creation
We’ve got the content creator in you covered
We’ve got the content creator in you covered


















