OMSI 2: The Omnibus Simulator
Start discovering Spandau while driving the omnibus. OMSI 2 is the successor of the well-known and awarded omnibus simulator "OMSI - The Bus Simulator". OMSI 2 not only offers the routes and buses you already know from OMSI, but adds lots of exciting new features. In OMSI 2 you can drive the first ever articulated bus in the OMSI history, the MAN NG272. Explore the new omnibus line 5 covering a total distance of 12 km from the subway station Ruhleben to the psychiatric clinic Spandau. Thanks to the newly added chronology function you´ll not only be able to drive through Spandau in 1986, but also to relive the changes taking place in Spandau between 1986 and 1994. Enjoy the charm of the 80s and 90s and find out how the period after the fall of the Berlin Wall was. And this all at wheel of a double-decker or articulated bus.
Extended View
Control the in-game camera with your head and eye movement to increase your situational awareness and experience the sensation of widening your field of view while driving your Omnibus.
- Camera Boost
- Extended View - Eye & Head Tracking
Additional information
Genres
Hardware*
Eye Tracker & PCDeveloper
Publisher
Release Date
December 11, 2013Store
Software*
Compatibilities
Opentrack
*Required
Additional software needed
To get started with your Tobii Eye Tracker in this game, you are going to need some additional software. To make things easier for you, we have created a help article to help you get going.
Meet the Tobii Eye Tracker 5
The next generation
of eye and head tracking,
engineered for PC gamers.
The next generation of eye and head tracking, engineered for PC Gaming.
Games
We create technology that enables gamers to experience their favorite immersive games like never before.
We create technology that enables gamers to experience their favorite immersive games like never before.
It is part science and part art to optimize a game for eye tracking and head tracking, as you get to experience and control the game world differently. Every game is unique, built from available game design, art style, mechanics, technology and team, which is why we optimize PC games based on new releases and community requests for back-catalog titles.
Content Creation