Orbiter Space Flight Simulator
Orbiter is a space flight simulator program developed to simulate spaceflight using realistic Newtonian physics. The simulator was developed by Martin Schweiger, a senior research fellow in the computer science department at University College London, who felt that space flight simulators at the time were lacking in realistic physics-based flight models, and decided to write a simulator that made learning physics concepts enjoyable. It has been used as a teaching aid in classrooms, and a community of add-on developers have created a multitude of add-ons to allow users to fly assorted real and fictional spacecraft and add new planets or planetary systems.
Extended View
Extended View gives you full vision in and around your spacecraft. Extended View is kind of like mouse-look, just without the mouse. Your natural head movements direct the in-game camera, which is no longer locked to your mouse movements.
- Camera Boost
- Extended View - Eye & Head Tracking
Additional information
Genres
Hardware*
Eye Tracker & PCDeveloper
Publisher
Release Date
November 27, 2000Store
Software*
Compatibilities
Opentrack
*Required
Additional software needed
To get started with your Tobii Eye Tracker in this game, you are going to need some additional software. To make things easier for you, we have created a help article to help you get going.
Meet the Tobii Eye Tracker 5
The next generation
of eye and head tracking,
engineered for PC gamers.
The next generation of eye and head tracking, engineered for PC Gaming.
Games
We create technology that enables gamers to experience their favorite immersive games like never before.
We create technology that enables gamers to experience their favorite immersive games like never before.
It is part science and part art to optimize a game for eye tracking and head tracking, as you get to experience and control the game world differently. Every game is unique, built from available game design, art style, mechanics, technology and team, which is why we optimize PC games based on new releases and community requests for back-catalog titles.
Content Creation