Delve into this first-person horror game with added eye tracking features for a more in-depth experience.
Can you see what lurks around the corner?
Bring a sense of presence to the game with eye tracking features that gives you deeper immersion. Lean left and right with head tracking to peak around scary corners. Hear sounds get louder when you look at their source. Interact with highlighted objects just by looking at them. Zoom in on points of interest and pan or rotate the in-game camera as you look towards the edges of the screen.
Dynamic Light
Environmental Awareness
Extended View - Eye & Head Tracking
Head Tracking (Lean)
Object Awareness
Zoom at Gaze
Watch Medusa’s Labyrinth Launch Trailer
Medusa’s Labyrinth is a first-person horror game with stealth elements set in Ancient Greece. Inspired by the mythos of old, explore a dark world populated by mythological creatures.
Our technology makes your favorite games more immersive, now natural eye and head movements become an additional input layer alongside your mouse and keyboard, driving wheel or H.O.T.A.S.
Monitors traditionally occupy just 18° of the 200-220° field of view humans have. Gaming with the Tobii Eye Tracker 5 is like getting a bit of that lost peripheral vision back, it’s like mouse-look without the mouse.
Tobii Eye Tracker 5 is the only device capable of tracking both head and eye movements for game interaction and streaming. A revolutionary new way to interact with your favorite game, freeing your hands for other actions.
Intelligent sensor technology with a custom-built infrared optical sensor, engineered specifically for responsiveness, accuracy, and reliability. Tobii Eye Tracker 5 is extremely precise and capable, even in lower light conditions.
We create technology that enables gamers to experience their favorite immersive games like never before.
We create technology that enables gamers to experience their favorite immersive games like never before.
It is part science and part art to optimize a game for eye tracking and head tracking, as you get to experience and control the game world differently. Every game is unique, built from available game design, art style, mechanics, technology and team, which is why we optimize PC games based on new releases and community requests for back-catalog titles.