How to use Eye Tracking in Games

How to use Eye Tracking in Games

Using an eye tracker lets computers understand what gamers are looking at. Eye tracking technology adds to the gameplay experience by allowing you to use your natural eye movements as an additional input in gaming, complementing keyboards, mice and gamepads.

01

Natural Targeting

Aim, Select, Fire, Throw and more at Gaze, without having to move your mouse.

In the real world, you can look in one direction while doing something with your hands in another direction. As a game character, your hands, eyes and legs work together. You look, walk and point in the same direction at any time. And you can interact only with things that are right in front of your game character.

Add an eye tracker, and things get different. In a way, it’s like adding a new limb: suddenly, your character can walk, aim in one direction and look in another, all at the same time. Or shoot where you look, without having to move the crosshair with the mouse.

02

Infinite Screen

Get a broader perspective on gaming with Extended View.

Playing games means narrowing your perspective. And we are not talking about focusing on a mission or a specific game. What we mean is that when you play, you literally have very limited vision.

The boundaries are set by the screen. It is like watching reality through the frame of a painting, or having a severe case of tunnel vision. Thanks to the eye tracker, however, you can finally get a broader perspective on things.

The common denominator for the different incarnations of the feature group Infinite Screen is that when you look closely at the edge of your screen, the game camera will automatically adapt so that the view centers on your gaze, normally without changing the direction you’ve set with your mouse.

03

Immersive Graphics

Clean UI unclutters your experience in-game and allows for a more immersive view of the in-game world.

HUDs, Character Data, equipment lists, health bars ... there are often plenty of different informational elements – or User Interface elements – distracting your view of the scene. They are necessary, but a necessary evil.

The Clean UI feature hides all or most of them when you don’t need them, leaving you with an uncluttered screen most of the time: only when you look at a certain spot does the interface show itself.
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