Play Skylar & Plux: Adventure on Clover Island with Eye Tracking
In this 3D platformer game, your mission consists in saving the island from total and utter destruction. No stress though; you will count on an upgradable arsenal of gadgets, weapons and your own eyes to jump and fight your way forward!
Let your eyes assist you in completing four different environments and a dozen levels.
By immersing yourself into the gameworld of Skylar & Plux with Tobii Eye Tracking, you’ll be able to effortlessly steer your avatar and survey your surroundings with your gaze. Clean UI clears away HUD elements that jump you out of character when you are not looking at them and a new immersive feature, with Magnet at Gaze, pick up enemies and shoot where you look while holding the magnet.
Our technology makes your favorite games more immersive, now natural eye and head movements become an additional input layer alongside your mouse and keyboard, driving wheel or H.O.T.A.S.
Monitors traditionally occupy just 18° of the 200-220° field of view humans have. Gaming with the Tobii Eye Tracker 5 is like getting a bit of that lost peripheral vision back, it’s like mouse-look without the mouse.
Tobii Eye Tracker 5 is the only device capable of tracking both head and eye movements for game interaction and streaming. A revolutionary new way to interact with your favorite game, freeing your hands for other actions.
Intelligent sensor technology with a custom-built infrared optical sensor, engineered specifically for responsiveness, accuracy, and reliability. Tobii Eye Tracker 5 is extremely precise and capable, even in lower light conditions.
We create technology that enables gamers to experience their favorite immersive games like never before.
We create technology that enables gamers to experience their favorite immersive games like never before.
It is part science and part art to optimize a game for eye tracking and head tracking, as you get to experience and control the game world differently. Every game is unique, built from available game design, art style, mechanics, technology and team, which is why we optimize PC games based on new releases and community requests for back-catalog titles.